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  • Date: 10-01-2013, 20:44
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CGCookie - 3ds Max Rendering: Photoreal Car with V-Ray - 2,9 mb

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CGCookie - 3ds Max Rendering: Photoreal Car with V-Ray - 2,9 mb

CGCookie - 3ds Max Rendering: Photoreal Car with V-Ray
English | AVC1 1280x720 30 fps | AAC 192 Kbps 44.1 KHz | 2.91 GB
Genre: eLearning | Difficulty: Advanced

In this video for 3ds max we値l talk again about car rendering but this time we値l focus on how to achieve good and realistic results using VRay rendering engine.

Part 1 :
In Photoreal car with VRay we値l take a look at outdoor photoreal car rendering done using Chaos Group engine. We値l start using a Ferrari 3D model made for a tutorial on Blender Cookie website. We値l see how to prepare it to be rendered, we値l prepare a basic HDRI lighting rig to work with. Working on preliminary lighting and shading we値l use the VRay RT engine able to give instant results during normal working session. In this way we値l be able to work faster to achieve a good result. We値l work on some of the shaders just to prepare a basic setup for car paint, glasses, tire, wheel, braking system etc etc.

Part 2 :
In Photoreal car with VRay Part 2, we値l we値l work on more shaders/materials. We値l finalize the braking system using VRay Power shaders and procedural gradients, then we値l do the same for all tires/wheels, and then we値l work to have right materials on some metal logos, plastic parts and some glasses.

Part 3 :
In Part 3 of Photoreal Car with VRay series we値l cover again HDRI lighting and shading. We値l start making some changes to the illumination picking a better HDR image from the web and tweaking dome light parameters. Then we値l go back at work on the shaders, first of all we値l tweak the car paint setup to obtain a more realistic result and then we値l work on various logo, front plastic grills, front lights shaders and then back on tires, wheels and braking system trying to achieve a more believable result. We値l work a little bit on rendering setup too, adding ambient occlusion calculation to have better shadows/details contrast.

Part 4 :
In Part 4 of Photoreal Car with VRay, we値l work at some materials on the back area and some minor details, then we値l tweak a little bit other shaders as car paint, plastics, light glasses, and then we値l work to obtain final image tweaking rendering setup. In a future tutorial we値l talk about camera matching to put this car on a real life photo.

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Tags: CGCookie, Rendering, Photoreal

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