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  • Author: heroking15
  • Date: 13-06-2012, 04:37
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DigitalTutors - Automotive Modeling in 3ds Max

Category: Tutorial

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DigitalTutors - Automotive Modeling in 3ds Max

DigitalTutors - Automotive Modeling in 3ds Max

Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.

Popular highlights include:

* Reference Coordinate System
* Choosing an Axis Order for Control Objects
* Custom Toolbars
* Customizing Quad Menus
* Layers
* Expressions
* Wired Parameters
* Forward Kinematics vs. Inverse Kinematics
* List Controllers
* Position Constraint
* LookAt Constraint
* Orientation Constraint
* Link Constraint
* Control Objects
* Control Object Reservoir
* Bone Tools
* Mirroring Bones
* Scaling Bones
* The IK Solvers of Max
* Creating an FK Spline Rig
* IK FK Snapping
* Skin Modifier
* Morpher Modifier
* Skin Morph Modifier
* Skin Wrap Modifier
* Rigging Techniques
* Custom Parameters
* Smooth and Rigid Skinning
* Painting Weights
* Weight Tool and Weight Table
* Mirroring Envelopes
* Exporting Envelopes
* Angle Deformers
* Quick and Easy Muscles with Bones
* Selection Sets

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Tags: DigitalTutors, Automotive, Modeling

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