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  • Author: voska89
  • Date: 17-12-2015, 15:32
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CartoonSmart - How to Draw Giant Robots using Adobe Flash

Category: Tutorial

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CartoonSmart - How to Draw Giant Robots using Adobe Flash
CartoonSmart - How to Draw Giant Robots using Adobe Flash
10 Hours | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.9GB
Genre: eLearning | Language: English

Session 1: Polygon Shape Design

This first session is a soft-approach to getting started with Adobe Flash and vector illustration in general. If you've never used Flash before, be sure to watch the initial setup video. Otherwise, you can begin by creating simple polygon shapes, which we extrude to create more complex shapes. We'll also talk about perspective and create a quick body pose to use in Session 2.

Session 2: Shading and Texturing Practice

This session teaches how to save a color palette in Flash, color a three-dimensional object, texture using masks and images, add rust and smoke fx, and more.

Session 3: Parts Library

In this session, we will build up a library of symbols which we can use throughout the rest of the course and in future projects. Keeping an archive of past "parts" will help you to speed through production on your next robot masterpiece.

Session 4: Silhouetting and Adding Primary Planes to the Final Piece

It's time to begin your epic robot masterpiece. This session will teach you how to use parts from your library and build the silhouette of your robot-to-be. Then we'll carefully begin adding one-dimensional polygon planes to the robot. Our aim is to simply get a solid foundation for the finished piece.

Session 5: Extruding Planes for the Exoskeleton

In this session we'll begin extruding the primary planes we created last session and build the robot's entire exoskeleton, or outer armor, with special attention to both design and functionality.

Session 6: Embellishing the Exoskeleton

This session we'll add lights, vents, divides in the armor, chip away at the edges, insignia, bolts, piping and just about everything else we need before we send our robot off to the next session for final shading.

Session 7: Adding Realism to the Final Piece

In this final session we will concentrate on giving our robot realistic shading and atmosphere. We'll add a background layer, then shade each region of the body accordingly. We'll add smoke effects, damage, debris and even some helicopter fire. Finally, we can export a high resolution image, open it in Photoshop and add watercolor effects to make the image have a painterly, movie poster feel.

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Tags: CartoonSmart, Robots

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