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  • Author: god.sad
  • Date: 17-10-2013, 01:46
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ZillionArtsWorkshop - 3D Cyborg Production 2013

Category: Tutorial

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ZillionArtsWorkshop - 3D Cyborg Production 2013
ZillionArtsWorkshop - 3D Cyborg Production 2013
8h 30m | 5.3 GB | Software used: ZBrush

In this workshop Rami Ali demonstrates all the techniques he uses to create complex hard-surface and organic 3D models. The key tool of this workshop is ZBrush and some of the techniques covered in this workshop include brush sculpting, dynamesh, insert-mesh brushes and curve mode, boolean functions, panel loops, mesh extract features and more. Other techniques covered include box and polygonal modeling that can be used to create base-meshes and hard surface assets. As an added bonus Rami also demonstrate how to create quick photo-real look-dev renders in Keyshot.

In this workshop Rami aims to create a complex cyborg character which is being assembled and augmented upon a platform. This concept provides a broad scope for hard surface and organic elements. Using series of inspiration references, Rami demonstrates the use of powerful modeling techniques to concept his idea directly in 3D on the fly.

We have also included a free bonus video in which Rami demonstrates the modeling of a huge complex robot model using the all the techniques shown in the workshop.

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Tags: ZillionArtsWork, Cyborg, Production

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