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  • Author: phuongdzu
  • Date: 21-04-2013, 09:54
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CGC00kie - Controlling Fire & Flames

Category: Tutorial

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CGC00kie - Controlling Fire & Flames

CGCookie - Controlling Fire & Flames
English | Audio: aac, 44100 Hz, stereo (eng)
MP4 | Video: h264, yuv420p, 1280x720, 30.00 fps(r) (eng) | 586 MB
Genre: Video Training

In this video for 3ds max we値l continue working at the Controlling fire and flames tutorial series. This time we値l focus on particle tweaks and flame setup.


Part 1:
In Controlling fire and flames tutorial we値l talk about fire and smoke, but this time we値l see how to manage it and controlling it using different way, particles and textures. We値l prepare a really simple room environment, and we値l try to have fire coming from a wall hole, moving thru the floor and then creating a big fire area. We値l prepare a PFlow setup moving over a mesh to create particles that we値l control the FumeFX fluid emission, and we値l add an animated gradient ramp over the ground to create a bigger flame area.

Part 2:
In Part 2 of Controlling fire and flames we値l start tweaking particle setup to have a better control over FumeFX flames later. Then we値l start preparing 1st fire simulation tweaking FumeFX parameters to find good looking flame shape and look, we値l check how it works with hi-res simulation too. Then we値l create a new PFlow setup to control fire coming inside the room, using a FumeFX copy of previous simulation we値l tweak some dynamic parameters to have a lower flame level and we値l start adding smoke.

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CGC00kie - Controlling Fire & Flames

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Tags: Controlling, Flames

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