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  • Author: voska89
  • Date: 4-04-2013, 01:04
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Controlling Your Fractures in Houdini

Category: Tutorial

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Controlling Your Fractures in Houdini
Controlling Your Fractures in Houdini
English | Team: N/A | .flv | h264, 1280x720, 23.97 fps | aac, 44100 Hz, Stereo | 2.77 GB
Genre: eLearningIn this Houdini tutorial we will learn the process to follow in order to pre-fracture an object beforehand to make it fall apart in a controlled manner.

To do so, we will use some Voronoi fracture in combination with a constraint network in the bullet solver of Houdini. We will break the network in a customized way in order to reach the wanted effect. We will then add some smoke and dust to complete the effect.

Controlling Your Fractures in Houdini content:

1. Introduction and project overview
2. Geometry presentation
3. Voronoi fracturing
4. Separating active and passive geometry
5. Adding UVs for the inside of the faces
6. Edge attribute generation
7. Creating a depth attribute
8. RBD and network
9. Creating active and passive points
10. Breaking the network
11. Refining the breaking of the network
12. Adding collision geometry
13. Generating smoke
14. Creating advection dust
15. Setting random scale for the dust
16. Edge detection shader
17. A look at the render settings
18. Compositing inside Houdini
19. Conclusion and review

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Tags: Controlling, Fractures, Houdini

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