Information of news
  • Views: 0
  • Author: Oliver
  • Date: 1-11-2018, 03:25
  • 0

3DMotive Grenade Asset in Substance Vol-1

Category: Tutorial



3DMotive Grenade Asset in Substance Vol-1
3DMotive Grenade Asset in Substance Vol-1
Duration 1h 26m Project Files Included MP4
Title: 3DMotive " Grenade Asset in Substance Volume 1

Download Now
Information of news
  • Views: 0
  • Author: AutumnRU
  • Date: 18-10-2018, 10:09
  • 0

3DMotive SciFi Ship Series in Maya Volume 1

Category: Tutorial


3DMotive SciFi Ship Series in Maya Volume 1

3DMotive - SciFi Ship Series in Maya Volume 1 | 1.67 GB
In the Scifi Ship Series, we'll sart by creating simple shapes via edge extrusion in Maya as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need.

Download Now
Information of news
  • 0

3DMotive - Grenade Asset in Substance Volume 1

Category: Tutorial

3DMotive - Grenade Asset in Substance Volume 1
Title: 3DMotive - Grenade Asset in Substance Volume 1
Duration 1h 26m Project Files Included MP4
Download Now
Information of news
  • 0

3DMotive - Dreadnought Texturing Volume 4 [2018, ENG]

Category: Tutorial

http://i102.fastpic.ru/big/2018/0910/4d/68f3748028b37d13ad944ba977d8bc4d.jpg
3DMotive - Dreadnought Texturing Volume 4 [2018, ENG] | 263 MB

After creating a mesh, in this case a mechanical Dreadnought, it's not enough to simple have a greyscale model...now comes texturing! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing. Photoshop, a standard in texturing, is the simplest, most direct method to create first a colour base and then add details, via masks, to the colours for better realism.
Download Now
Information of news
  • 0

3DMotive - Dreadnought Texturing Volume 3 [2018, ENG]

Category: Tutorial

http://i103.fastpic.ru/big/2018/0910/75/3137ff2e3f9c89c5b89b12bbe9e17175.jpg
3DMotive - Dreadnought Texturing Volume 3 [2018, ENG] | 216 MB

After creating a mesh, in this case a mechanical Dreadnought, it's not enough to simple have a greyscale model...now comes texturing! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing.
Download Now
Information of news
  • 0

3DMotive - Dreadnought Texturing Volume 2 [2018, ENG]

Category: Tutorial

http://i100.fastpic.ru/big/2018/0905/45/ece2ae31a424369adb3afaef206d2445.jpg
3DMotive - Dreadnought Texturing Volume 2 [2018, ENG] | 162 MB

After creating a mesh, in this case a mechanical Dreadnought, it's not enough to simple have a greyscale model.now comes texturing! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing. Photoshop, a standard in texturing, is the simplest, most direct method to create first a colour base and then add details, via masks, to the colours for better realism.
Download Now
Information of news
  • 0

3DMotive - Rocky Ground in Substance Volume 1

Category: Tutorial

3DMotive - Rocky Ground in Substance Volume 1

3DMotive - Rocky Ground in Substance Volume 1
English | Size: 832.7MB
Category: Tutorial

In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.
Download Now
Information of news
  • 0

3DMotive - Rocky Ground in Substance Volume 2

Category: Tutorial

3DMotive - Rocky Ground in Substance Volume 2

3DMotive - Rocky Ground in Substance Volume 2
English | Size: 1.1GB
Category: Tutorial

In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.
Download Now
Information of news
  • 0

3DMotive - Rocky Ground in Substance Volume 3

Category: Tutorial

3DMotive - Rocky Ground in Substance Volume 3

3DMotive - Rocky Ground in Substance Volume 3
English | Size: 2.4GB
Category: Tutorial

In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.
Download Now
Information of news
  • 0

3DMotive - Dreadnought Texturing Volume 2

Category: Tutorial

3DMotive - Dreadnought Texturing Volume 2
Title: 3DMotive - Dreadnought Texturing Volume 2
Duration 1h 7m MP4
Download Now
Prev Next