FXPHD - C4D212: One Man Band VFX in Cinema4D | 5.47 GB
Software used : Cinema 4d R13, Photoshop, After Effects, Nuke , Syntheyes.
This intermediate level course, taught by Alexander Lehnert, is targeted towards Cinema4D artists coming from the mograph side of the application. We will look at the more VFX-centric workflows in Cinema4D, and members will learn how to create some great effects for use in production right in the app.
Class 1: Intro to Projection Man. We?re going to dive into the Projection Man interface and create a work-layout for us. Based on an image we?re going to create our first projections and create an establishing shot with moving camera.
Class 2: Projection Man Part II Landscape on the cheap. In this class we?re going to create a wide area establishing shot with moving camera. We learn how to use Projection Man?s capabilities to fix texture/projection issues and enhance our rendering with some tricks in AferEffects.
Class 3: VFX The Frame. Were going to track a handheld shot with Syntheyes and add some CG elements elements to the shot, dealing with tracking, lens distortion, export to Cinema4D. We learn how to animate objects with projected materials and baking textures to fix textures to moving objects. Later on we compose the shot in AfterEffects. We will learn how to create interaction between AE and C4D for a whole VFX shot.
Class 4: VFX HoloDesk Part I Part I will be about the tracking of the shot and creating a proper clean plate for later use in 3D and compositing. We use a full manual tracking approach this time to get the shot solved.Than well export the track for creating our clean plate in AfterEffects. The second part of the class deals with the clean plate creation. Were going to use a camera projection method to clean up our markers, instead painting every frame to save a lot of time in the cleanup process.
Class 5: VFX HoloDesk Part II Part II is all about the 3D and Cinema4D aspects of the HoloDesk shot. Well start off with importing our tracking data. After that well start out with modeling our assets for the shot including our desk, some mograph elements etc. After modeling we start out with the materials and lighting and apply some shading to the scene. Beside our DeskLights, well use an on-set HDRI for integration of the Desk into the scene. Once we got all our assets put together, well than move on to create some nice animations to get the shot ready to render, to use our output later in partIII in compositing.
Class 6: VFX HoloDesk Part III Final Part of the Holodesk shot. We?ll go through compositing with the shot to fix up last issues and get a look applied to the shot. We cover technical issues to be fixed as well as some artistically effects to enhance the shot in compositing without the need of re-rendering our 3d scene.
Class 7: VFX BAZOOKA Part I We start off with a new shot, where we?re going to replace an actors arm with a full cg bazooka. This class is all about getting the shot prepared and tracked properly. This includes some information about shooting for the effect as well as camera- and object tracking. We?ll learn a new way to get the lens distortion calculated for us.
Class 8: VFX BAZOOKA Part II Modelling the Bazooka. We?re going to start the class with some box modeling to get the rough shape of our bazooka, and after that we?ll refine that model and more details with the help of the mograph cloner. After finishing the modeling, we?ll head into the material creation.
Class 9: VFX BAZOOKA Part III Finish the shot in Comp. In class09 it?s all about putting the final shot of the bazooka arm together to a final result. We?re covering cleanup of the trackers as well as cleaning up the arm rig, as well as putting this shot together right within nuke to get the multi pass images stitched to the final result.
Class 10: This class is all about AE Cameratracker. We?re going to work on a demoshot to explore the general approach of solving shots with that plugin.
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