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Gnomon Training - Hyper-real Insect Design With Eric Keller

Category: Tutorial

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Gnomon Training - Hyper-real Insect Design With Eric Keller
Gnomon Training - Hyper-real Insect Design with Eric Keller
English | AVC1 1280x720 15 fps | AAC 48 Kbps 22.05 KHz | 4.37 GB
Genre: eLearning

In this DVD Eric Keller demonstrates his process for designing, modeling, and rendering an original photo realistic insect using ZBrush 4 R4, Photshop, Maya, and V-Ray. Eric talks about how he relies on insect physiology and evolutionary biology as guidelines for his original concept and how to bring photo reference directly into ZBrush using Spotlight. Eric takes the design from basic blockout using dynamesh all the way to completed model. Eric demonstrates the new topology tools of ZBrush 4 R 4 as well as how to generate UV texture coordinates. The model is brought into Maya and prepared for rendering. Eric discusses displacement and bump map set up in VRay, how to create custom materials, and how to set up the VRay Physical camera to create the look of macro photography.


Topics Covered

Insect evolution and physiology
Using Spotlight for reference images in ZBrush
Creating the base mesh with ZBrush 4's Dynamesh
Retoplogy using Q Remesher and the Toplogy Brush
Creating wing detail using ZSpheres
Texturing with Spotlight and Polypaint in ZBrush
Exporting textures and displacement maps from ZBrush
Organizing and editing textures in Photoshop
Rendering displacement maps in Vray for Maya
Creating insect hair with Paint Effects in Maya
Vray Camera and Lighting Techniques
Creating a final render

Chapters

Insect Evolution and Reference
Blocking out the Design
Detailing the Head
Creating the Thorax and Wings
Modeling the Legs and Abdomen
Mesh Retopology in ZBrush
Sculpting Fine Detail
Polypainting the Surface
Generating UVs and Texture Maps
Building VRay Sahders
Creating Hair and Final Renders

Software Used:

Pixologic
ZBrush
Adobe
Photoshop
Autodesk
Maya
Chaos Group
V-Ray

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Tags: Gnomon, Training, Insect, Design, Keller


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