CG Toolkit : The Art of Rigging Vol 1-2-3
eLearning | Maya | DVD | .pdf | 11.92 GB
The Art of Rigging, volume one, is a beautiful text printed at the highest quality in full color. The text presents what is often considered to be a confusing topic in a clear and concise manner that will truly benefit both students and professionals. Because each chapter is designed to become progressively more advanced, readers can quickly find the information they need regardless of whether they are at a novice or professional level.
Included with the book is a DVD-based training course with over 30 video lectures spanning every major topic from the book. This DVD is an unprecedented value giving readers over 9 hours of quality training material at no extra cost. The DVD features many Maya scene files, including many original creatures (and their rigs) that were designed especially for this book.
To help prospective technical directors learn how to harness the power of Mayaaˆ™s Embedded Language or aˆ?MELaˆ™, every chapter in The Art Of Rigging includes full coverage of the creation of a custom script. Line-by-line breakdowns help to demystify complex script creation and will inspire readers to get started writing their own Maya programs. Seasoned MEL scripters will benefit from getting an inside look at alternative programming techniques. No current MEL texts include in-depth discussion of advanced techniques like file I/O, recursion, multi-dimensional arrays and matrices.
The Art of Rigging Volume II picks up after Volume I by taking readers deeper into the techniques used to create animation rigs with Alias Maya. Whereas The Art of Rigging Volume I introduced the fundamental concepts used by professional technical directors, Volume II will take these concepts a step further by applying them to a truly production-quality example. Readers are guided through the creation of a battle robot, dubbed SP-23 (as seen on the cover).
The majority of the book concentrates on the processes used to rig this gargantuan model. In the process, readers will learn how to handle such extremely large assets by implementing a multi-resolution pipeline. Mechanical rigging, dynamic simulations and plenty of MEL scripting are all covered in complete detail.
In addition to following the creation of the SP-23 rig, The Art of Rigging Volume II includes several bonus sections, video lectures and many included scene files. Bonus sections include discussions of muscle rigging and smooth skinning for organic characters. The included DVD contains many hours of video lectures, all scene files and plenty of custom MEL scripts.
The Art of Rigging Volume I solidified CG Toolkit as the premiere training provider for discriminating technical artists. This sequel both compliments and extends these ideas while introducing many new scripts and techniques.
The Art of Rigging Volume III explores advanced character rigging effects like fur, cloth, hair and facial motion capture.
Whereas The Art of Rigging Volumes I and II concentrated on rigging for animation, the third volume was designed to explore some of Mayaaˆ™s more advanced modules. The majority of the book concentrates on the processes used to add advanced fur/hair and cloth effects to an animated character. All of the concepts are presented in the context of a real world example which provides a fresh and fun learning experience. Readers are guided through interesting examples as they learn how to harness Mayaaˆ™s powerful toolset.
In addition to learning about Mayaaˆ™s advanced character effects, The Art of Rigging Volume III includes a chapter dedicated to facial motion capture. Using motion capture data recorded specifically for demonstration purposes, readers learn how to apply the data to a chimpanzee character. As an added bonus, the included DVD-ROM contains many hours of video lectures, every referenced scene file and several custom MEL scripts.
The Art of Rigging Volumes I and II have become staple resources for both students and professionals alike. This sequel both complements and extends the series while providing the final piece of the character rigging puzzle.
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