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  • Author: ryuzin
  • Date: 6-10-2012, 03:56
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Eat 3D - The Dozer - Part 3 - Texturing and Shading

Category: Tutorial

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Eat 3D - The Dozer - Part 3 - Texturing and Shading

Eat 3D - The Dozer - Part 3 - Texturing and Shading
English| Audio: aac, 22050 Hz, mono (und)
MP4| Video: h264, yuv420p, 1280x720, 15.00 fps(r) (und)| 1.65GB
Genre: Video Training

In this DVD, Instructor Laurens Corijn continues from Part 2 of the Dozer series and creates all of the textures and shaders needed to get the vehicle polished, finalized and inside UDK. Laurens starts off by laying the foundations of the textures and even bakes out a few more to get a solid base to start from.
He then goes through the full texturing of the diffuse, specular, gloss, and even adding the diffuse details into the normal map. When the textures are done, he goes over how to create a very nice shader using his very own Xoliul shader. Laurens then brings everything into UDK to get it looking great in-game. He goes into great detail about cubemaps and even has a little fun exploring next-gen DirectX 11 features. Laurens finishes by talking about presentation and goes over the simple environment he created.

This DVD is perfect for those who want to learn more about texturing, shading, and presenting their models. A lot of people have mastered the modeling, baking, and mapping (from the previous DVDs) but still struggle a bit with texturing. Proper texturing and presentation can really bring a subject to life and make it look amazing.

More: http://eat3d.com/dozer_part3

Eat 3D - The Dozer - Part 3 - Texturing and Shading


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Tags: Texturing, Shading


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