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  • Date: 14-08-2012, 22:10
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Gnomon Workshop - Environment Art Direction for Games with Cecil Kim

Category: Tutorial

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Gnomon Workshop - Environment Art Direction for Games with Cecil Kim

Gnomon Workshop - Environment Art Direction for Games with Cecil Kim
Resolution: 1280x720(.Mp4) | Audio: AAC 48kHz 121Kbps | 2 Volume | Software: Adobe Photoshop | 2.99 GB
Genre: Drawing, Adobe Photoshop | Language: English

Volume 1: Ideation Sketching with Cecil Kim
In this first DVD of a series, Cecil will demonstrate how he quickly produces various design options using traditional drawing tools such as markers, ink pens and mechanical pencil. Cecil will guide you through more than eight environment production sketches describing how he creates various drawing concepts to support creative leads and a production team on a daily basis.

He will begin with concepting the main fortress buildings for a game level idea, continue with rough thumbnailing of the organic building profile, and also create a hi-level production vista shot of a city concept using pencil. Street angle environment layout and futuristic design are explored as well. Learn how Cecil establishes perspective layout, filling it with architectural details, as well as how he designs the surface of the abstract shapes he initially starts with.

Topics Covered:

Compostion
Idea Sketching
Shape Design and Scale variation
Blocking out rough thumbnail shapes
Designing architecture on natural rock surface
Marker shading and refining line drawing
Applying perspective on architecture detail
Cityscape layout using pencil

Chapters:

Level Design: Main Fortress HQ Building
Level Design : Fantasy Organic Shape Building
Level Design : Facade and Street Concept
Hi-Level Concept : Cinematic Layout for Neo-Classical City
Hi-Level Concept : Futuristic War Pitch
Hi-Level Concept : Vehicle Idea Sketch

Volume 2: Painting Concepts with Cecil Kim
In this DVD, Cecil takes the initial idea sketches created from the first volume of this series, "Ideation Sketching" and paints them digitally using Adobe Photoshop®. From ten-minute building shading to coloring a vista layout for a fantasy city, Cecil will use basic painting layer techniques to put down value, color and lighting into multiple scenes. During this process, Cecil will also edit the structure design of some sketches as he paints them. Watch as Cecil breaks down his efficient workflow; demonstrating how he preserves line drawings as he separates value and color in multiple layers, and focuses more on readability and defining shapes rather than surface material rendering. This technique allows him to quickly present painting concepts for a production team to review.

Topics Covered:

Cleaning up and rearranging sketch
Shading value with lighting direction
Editing sketch while painting the sketch
Layer Separation
Value Separation
Atmosphere Perspective
Custom Brushes
Basic Photoshop Painting
Daily Working Experience

Chapters:

1. Applying Value and Shading : Building Unit B1
2. Applying Value and Shading : Building Unit C1
3. Applying Value and Shading : Building Unit D1
4.1. Painting in Color Part 1: Byzantine Fallout
4.2. Painting in Color Part 2 : Byzantine Fallout
5.1. Fantasy Concept Part 1 : Cloud City
5.2. Fantasy Concept Part 2 : Cloud City
6.1. Hi-Level Production Art Part 1: Canal City
6.2. Hi-Level Production Art Part 2: Canal City

Gnomon Workshop - Environment Art Direction for Games with Cecil Kim




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Tags: Gnomon, Workshop, Environment, Direction


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