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  • Date: 28-06-2012, 04:34
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Transforming Robot Production Pipeline Vol.4 & 5 Robot Modeling & Texturing (FLV)

Category: Tutorial

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Transforming Robot Production Pipeline Vol.4 & 5 Robot Modeling & Texturing (FLV)
Transforming Robot Production Pipeline Vol.4 & 5 Robot Modeling & Texturing (FLV)
English | FLV | VP6F 1144 kbps 15 fps | 1280x720 | MP3 96 kbps 44 KHz | 2.56 GB
Genre: elearning

Required Software: Maya 2012, TopoGun, ZBrush 4, 3ds Max 2012
In this course we will cover the steps involved in building the robot portion of our transforming robot series. This specific high-level course was designed to evolve your workflows, and give you some ideas to keep in mind as you go through the process of building the robot portion of your transforming robot.
The objectives for this fast-pace course include looking at several issues to be dealt with when creating the transforming robot. Wei??ll look at ways to use ZBrush and TopoGun in our workflow to build the fitted pieces and panels of the robot. In addition to modeling techniques, wei??ll talk about UV layout concepts, creating a proxy, and working cooperatively with other artists, including those working in other applications. It is recommended that you have some experience using Maya, ZBrush, and TopoGun, as we cover a lot of information in a shorter span of time. We woni??t be going through the modeling of the robot step-by-step, so if youi??re a new artist, the Beginneri??s Guides and Introduction courses are perfect places to start

getting up to speed. From there you can check out any of the intermediate step-by-step project based courses and they will give you the tools you need to complete the model.

Transforming Robot Production Pipeline Volume 5:Robot texturing

Duration: 1 hrs. 59 min.
Release Date: April 1, 2012
Author: Eddie Russell
Required Software: MARI 1.4v2

In this tutorial we will learn about the process of texturing our transforming roboti??s robot form. To get started, you should know that this MARI tutorial will focus on providing you with a high level glimpse at the thought processes that went into painting textures for our robot. While we woni??t focus on painting every stroke of our textures, we will be walking through each step, demonstrating techniques as well as providing insight into the process. This also means that if you use another application for texturing, youi??ll still get valuable information from this course in terms of how different texture elements will be identified and layered. This course will begin by focusing on selecting geometry and how MARIi??s selection groups can make this much easier. From here we will focus on laying down a base of photographic texture for our robot before moving into adding additional details like dirt, rust and scratches. To wrap this course up, we will learn how to repurpose channels of data for our specular map and then export those maps out of MARI. After completing this course, youi??ll not only know how the texture maps for our robot were painted but youi??ll also gain insight into the thought process behind painting them.

Transforming Robot Production Pipeline Vol.4 & 5 Robot Modeling & Texturing (FLV)


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Tags: Transforming, Production, Pipeline, Modeling, Texturing


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