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  • Author: Wasabi
  • Date: 4-06-2012, 20:23
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Cg.tutsplus An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier [2012, ENG]

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Cg.tutsplus An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier [2012, ENG]

Cg.tutsplus An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier [2012, ENG]
English | M4V | Include Project files | Video: AVC, 1280x720, 16:9, 29,970 frames/sec, 316 kbit/s | Audio: AAC, 48 kHz, 91.5 kbit/s, 2channels | 724 MB
Genre: Video Training

So UVMapping you hate it, I hate it. But unfortunately its a necessary step in the process of completing most cg projects. In this tutorial well look at creating uvs using the Unwrap UVW modifier in 3D Studio Max, and discuss what uv mapping is, why its necessary and some ways to approach it.

In the first part well look at a few ways to map many of the primitive objects found in Max, how to manually pick seams, and how to minimize texture stretching and distortion. In the second part (coming soon), well take what weve learned here and lay down uvs on a complete scene. Well look at how we can pack the uvs from multiple objects together in preparation for map generation and texturing. All in all Im hoping this tutorial will help shed some light on what is considered a major stumbling block by many beginners.
In the second part well take what we learned in part one and uv map an entire scene using the Unwrap UVW modifier in 3d Studio Max 2012. Well look at some ways to approach high-res subdivided geometry, and ways we can minimize texture stretching and distortion.
Home Page_http://cg.tutsplus.com/



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Tags: tutsplus, Introduction, UVMapping, Studio, Unwrap, Modifier


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