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  • Author: jinghaiyu
  • Date: 17-04-2012, 18:48
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Blender DVD training 8: Humane Rigging

Category: Tutorial

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Blender DVD training 8: Humane Rigging
Blender DVD training 8: Humane Rigging
English | Webrip | 3.98Gb
Genre: eLearning

By Nathan VegdahlHumane Rigging is a new training DVD in the Blender Open Movie Workshop series.With approximately 6 hours of information-packed video, Nathan's friendly and humorous style of teaching will provide viewers with a solid education in designing and building user-friendly rigs in Blender 2.6. The viewer will come away not with mere step-by-step knowledge of how to build specific rigs, but rather will gain a solid conceptual background in Blender rigging tools and how to exploit them to build and design their own rigs. Emphasis is placed on designing rigs that are friendly for animators.Rig deformations are touched on enough to get by, but are not covered deeply. They will be covered in-depth in future training material. The focus of this DVD is rig controls.

Approximately 6 hours of videosUses Blender 2.6xLicensed as Creative Commons 3 AttributionBy Purchasing this DVD you support the Blender Foundation projects. DVD Contents:
All of the blend files, before and after rigging.

Philosophy of RiggingBrief overview of Blender rigging tools

Chapter 1, 2D Bouncy Ball:
Axis lockingParent-child relationshipsIntroduction to constraintsIntroduction to driversArmaturesCustom bone shapes

Chapter 2, Mr. Squeegee Feet:
Rigging in partsRigging for requirementsInverse KinematicsControl alignmentOrganizing with armature layersSimple IK legsSimple feetEye ballsRoot bone

Chapter 3, 3D Bouncy Ball:
3D rotation conceptsAxis-angle rotationsEuler rotationsQuaternion rotationsDrivers typesCustom bone shapes in false placesConstraint spaces

Chapter 4, Mr. Hotdog:
Action constraintsAdvanced constraint usageAdvanced inverse kinematicsIK/FK switchSwitchable parent-child relationshipsIsolating control rotationCustom propertiesModifier basicsArmature deform basicsAdvanced control alignmentBuilding your own custom bone shapesSpine precursorEye ball improvementsIK/FK armFingers

Chapter 5, Mr. Biped:
Advanced spine rigHead/neck rigFoot rollPalm curlImproved finger rigShouldersBone groups / Control coloration

Chapter 6, Character Linking:
Library linkingObject groupsBlender proxy systemSetting up rigs to be used in multiple scenes


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Tags: Blender, training, Humane, Rigging

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