3DMotive - Displacement vs Parallax Mapping in UE4
To start off this course, we will be looking at the various ways of displacing textures within UE4. We will then discuss in detail the pros and cons of each method and the best ways they can be utilised for a video game environments. Once we understand the various methods used we will begin the creation process starting with the Height maps. I'll then talk you through the different methods of creating height maps and the different software available for creating them which will include; using a high to low poly workflow for height maps, creating height maps in photoshop and also generating height maps from images using software like Knald, Crazy Bump and xNormal. After creating our height maps I will then talk you through in detail how to create the individual displacement materials in UE4 which will include; bump offset materials, parallax occlusion materials and tessellation. I will talk you though each node used in detail and ways we can set up an instance material so we can edit our displacement material in real time in engine. By the end of the course you will have a better understanding of the nodes available in the UE4 material editor and be able to utilize them to create much more realistic materials for your video game environments.
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