Unity 5 2D: Movement in an RPG Game
Learn how to move a player on a tile-based 2D map and use that movement to trigger events-creating a gaming experience similar to classic RPGs. In this course, Jesse Freeman builds upon the lessons learned in the Unity 5 2D: Random Map Generation: adding a player, moving the player from tile to tile, and making the camera follow the movement, as well as triggering events on the map. Jesse also shows how to add a "fog of war" effect that reveals parts of the map as the player moves around and explores, and how to detect and update the artwork for visited tiles.
Setting up the project
Adding and repositioning the player in the map
Listening to movement
Moving the player
Triggering events from movement
Tracking visited tiles
Expanding the player's field of view
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