Quick Start to Rigging in Maya: Volume 5
Welcome to volume 5 of the Quick Start to Rigging in Maya, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts.
In this volume, we'll build on the concepts covered in volume 4. We'll start by learning how to clean up and bake character animations, in order to lighten our files. We'll then learn how create corrective targets to refine skin deformations. We'll even learn about geometry caching, and how it can be used to optimize our scenes even further, to make it easier for other artists that will work with our files.
These courses are designed to be taken in sequence so we really encourage you to start with volume 4 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.
Software used Autodesk Maya 2014
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