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  • Author: gfxfree
  • Date: 15-04-2016, 00:39
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FlippedNormals: Creature Concepting in ZBrush & Modo

Category: Tutorial

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FlippedNormals: Creature Concepting in ZBrush & Modo
FlippedNormals: Creature Concepting in ZBrush & Modo
Duration 345m Project Files Included MP4

In this Creature Concepting in ZBrush tutorial we will explore a lot of different concepts when it comes to creating creatures. We will take you through some very basics techniques in ZBrush just to get you started as well as talk about advanced sculpting concepts to really help you enhance your design. We'll cover both 2D and 3D concepts, talking about design and delving into why figuring out your creature is just as important as actually producing it. It's something we enforce throughout this series and are principles we employ ourselves when designing.
Creating anything, whether it's a character, prop or a creature is never a linear or simple process. We'll be discussing different design principles and how we go about exploring our design and making it the best it can be. We don't want you to simply follow along, but rather use this as a means to help you come up with new and interesting designs on your own. Everything we talk about is directly applicable to your own work and is in no way limited to what we are showing.

We'll take you through the process of Creature Concepting in ZBrush, from the basics in ZBrush to rendering in MODO and finally finishing off the piece in Photoshop.
We'll be using 2D to explore the direction of our creature. This is an important tool and can often help you get new ideas of you're stuck in 3D. And for anyone who's not familiar with some of these packages, we've made sure to include chapters to get you up to speed with the essentials so you can start creating awesome designs of your own!

00 - Intro
01 - Ideas and Reference
02 - Brush Techniques
03 - Dynamesh 101
04 - Sculpting the Base
05 - Refining in Photoshop
06 - Sculpting Internal Shapes

07 - Refining the Sculpt
08 - Sanity Check
09 - Sculpting Details
10 - Modo for Beginners
11 - Posing
12 - Lighting
13 - Postwork in Photoshop

Duration: 345 minutes
Size: 3.9GB - Compressed
Software: ZBrush, Photoshop, Modo
Full HD - h.264, MP4 Video
VLC Player Recommended

Project Files Included
Basics of MODO
Intro to advanced ZBrush tools
Focus on sculpting & design principles
3D and 2D combined workflow

Please note:
This is not a step by step tutorial. While we show everything, parts of the tutorial is timelapsed (with narration). This tutorial series is about the overall workflow and the principles behind it, not specific A-B-C steps. This however doesnt mean that you cant follow along if you wish, but everything wont be real-time.

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Bonus: FlippedNormals Lighting Scenes MODO - 40$
Our easy-to-use lighting scenes allows you to spend less time on technical hassles and more on making your work look great. The product comes packed with 12 unique lighting scenes and more than 30 different materials. All of these can be mixed and matched for even more awesome results!
We provide 6 different products a Maya lighting scene for Vray 3, MODO lighting scene for MODO 901, 3ds Max with both Vray and Mental Ray and our newest addition, a Maya lighting scene for Arnold as well as Mental Ray.
Everything is organised neatly which enables you to render out well presented models in no time. Simply import your model, decide which kind of light setup you like, apply a material and hit render. Instantly you will have a great-looking render of your model.
We hope you will enjoy these lighting scenes for Maya, MODO and 3ds Max! If you have any questions or just want to show us your beautiful creations, please dont hesitate to contact us; we love to hear from you and cant wait to see what you will create!
If you want to test our the lighting scene before you buy it, you can download a free sample of scene number 12 below.
You can also check out an overview of the lighting scenes for Maya, MODO and 3ds Max to get an idea of how to use them and how they work.
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Tags: FlippedNormals, Creature, Concepting, ZBrush

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