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Blender: Creating a Finished Character Animation

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Blender: Creating a Finished Character Animation

Blender: Creating a Finished Character Animation
Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
(1h 29m Appropriate for all Dec 17, 2015)

With its free, professional-grade toolset, Blender gives 3D artists the ability to animate and tell stories they only dreamed of in the past. In this course, you will learn to use Blender to breathe life into a character and tell a story with animation and dialogue. The goal of the course will be to combine video references with the principles of character animation to create a walking, talking animated person: Arthur, a disgruntled office worker and thwarted musician. You'll learn how to use Blender's animation tools, work with a dialog track, and flesh out and light the scene. Your guide, David Andrade, will provide tips to help you imagine your own character's inner life and an overview of the post-production process for rendering the final video.
Topics include:
*Listening to the dialog clip
*Sketching out the animation framework
*Learning how character and facial rig works
*Blocking key character poses
*Getting feedback
*Adjusting appendages
*Matching dialog to the animation
*Cleaning up frames with the Graph Editor
*Lighting and rendering the animation
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Tags: Blender, Creating, Finished, Character, Animation


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