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  • Author: Oliver
  • Date: 3-11-2015, 07:43
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FXPHD - RND102 Introduction to Path Tracing & RIS in RenderMan

Category: Tutorial

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FXPHD - RND102 Introduction to Path Tracing & RIS in RenderMan
FXPHD - RND102 Introduction to Path Tracing & RIS in RenderMan





With a new version of RenderMan (19) comes an additional completely different rendering architecture: path tracing (uni & bi-directional) in RIS mode, new BRDF's & Integrators wrapped in a new shading pipeline. With all this new stuff as well as support for the "classic" REYES rendering mode, prof Christos Obretenov will dig into definitions of core concepts & terminology, cover this paradigm shift with all the new features & workflows, as well as compare with the "classic" support of REYES rendering & compare the pros/cons of each within different contexts.
Course members also have exclusive early access to the beta of the new RenderMan through a special agreement with Pixar.
Obretenov has worked in a variety of roles, designing & developing shading software for Walt Disney's The Wild feature film, followed by shading & lighting for Superman Returns, Spider-Man 3, Beowulf, Christmas Carol, & Mars Needs Moms feature films.



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Tags: Introduction, Tracing, RenderMan


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