The Gnomon Workshop - Gears of War Creature Design
English | WMV | 1024x751 | AVC 770 Kbps 29.970 fps | AAC 64.0 Kbps 44.1 khz | 188 minutes | 1.94 GB
Genre: Video Training
In this DVD Jay Hawkins works from start to finish on the design for a Gears of War creature called the Locust Hydra. Jay covers everything from the intial thumbnail sketch to the final rendering of the concept used for production. He explains his design process using a combination of Adobe® Photoshop® and Autodesk® 3ds Max®.
Jay also delves into his experiences in the game industry and at Epic Games, discussing what it takes to be a successful concept artist in today's ever changing and highly competitive market, and emphasizing the importance of teamwork for developing a successful game.
Designing for games.
Fleshing out ideas in Adobe Photoshop.
Using Autodesk 3ds Max to resolve the form.
Detailing the concept.
Painting over the 3D render.
Working in the game industry.
A Beast is Born
Fleshing out Ideas
Wrapping up the Initial Sketch
Starting the 3D Concept
Working the Model
Getting into Details
Finishing the 3D Concept
Polishing it Off.
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