After Effects Rigging a Character Arm for Animation
Audio: aac, 48000 Hz, 2 channels, s16, 95 kb/s | Video: h264, yuv420p, 960x540, 325 kb/s, 30,00 fps
Join Chad Perkins as he breaks down the process of creating, rigging, and animating the arm of a character in an opening title sequence in Adobe After Effects-a task traditionally performed using rigging or skeleton tools available in 3D programs. Instead, this short course shows animators how to use a combination of layers, parenting, and expressions in After Effects to create a similar effect. The course also covers parenting the arm component, picking up objects with the arm, and obscuring objects.
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