Lynda - Unity 5 2D Essential Training
Advanced | 3h 22m | 611 MB | Project Files | Software used: Unity 2D
In this course you'll learn how to make a full 2D game from start to finish, using the powerful Unity 5 engine. The end game will work across desktop, web, and mobile devices, and be fully customizable-so you can swap author Jesse Freeman's artwork and use his game, "Super Zombie Runner," as the template for your own unique design.
Super Zombie Runner riffs off the popular endless runner genre: a one-button casual game that's not only fun to play but exciting to build. The focus of the work is a
reusable code base that you can extend and make your own, while learning the basics of object pooling, supporting multiple screen resolutions, tracking scoring, and
multi-platform publishing. Along the way, Jesse covers key Unity features, such as working with sprites, creating animations, and leveraging the UI components.
Working with sprites and animation
Creating the player
Adding obstacles and collisions
Building the game objects and logic
Managing game state
Creating pixel-perfect cameras
Designing for multiple screen resolutions
Publishing to desktop, web, and mobile platforms
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