Lynda - 3ds Max 2016 New Features
Intermediate | 1h 33m | 879 MB | Project Files | Software used: 3ds Max 2016
3ds Max 2016 has arrived. In this course, Aaron F. Ross covers the usability, interoperability, and cinematography improvements that make this an exciting release for 3D artists and animators alike.
He'll cover working with start-up templates, importing and exporting Alembic data, and mesh smoothing with OpenSubdiv, but also the new camera features, such as the
Physical Camera, which can mimic the exposure, depth of field, motion blur, and tilt-shift perspective corrections of a real-world camera, and the Camera Sequencer,
which allows animators to cut between cameras and trim clips nondestructively. Watch to find out how to incorporate these enhancements into your 3D workflow.
Choosing a workspace
Importing and exporting models
Mesh smoothing with OpenSubdiv
Creating a physical camera
Rendering Bokeh and motion blur effects
Using the Camera Sequencer
Working with state sets
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