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Up and Running with RealFlow

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Up and Running with RealFlow

Up and Running with RealFlow with Aaron F. Ross
Software used: 3ds Max, Maya, RealFlow | Project Files: Included | Intermediate | 1.05 GB

RealFlow is the motion picture industry's standard tool for liquid simulations. It's a standalone application that offers robust interoperability with most popular 3D programs. In this introductory course, you'll explore the powerful features of the RealFlow core application, and see how RealFlow is integrated into Maya and 3ds Max.

You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.

Topics include:Understanding the RealFlow pipeline
Importing scenes from other 3D programs
Emitting standard particles
Caching data
Simulating a Hybrido fluid
Creating a Caronte rigid body
Converting particles and fluids to mesh
Exporting scenes
Rendering with mental ray
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