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  • Date: 1-03-2015, 13:19
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Digital Tutors Introduction To Modeling In 3ds Max

Category: Tutorial

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Digital Tutors Introduction To Modeling In 3ds Max
Digital Tutors Introduction To Modeling In 3ds Max | 3.08 GB





We'll begin this 3ds Max modeling tutorial by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient.

We'll begin this 3ds Max modeling tutorial by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at several modeling tools, including polygonal tools like extrude and the swift loop tool for adding resolution, Spline modeling techniques to create smooth surfaces, and many other tools and techniques as well. We'll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models. We're going to take a slightly different approach to this introductory training, in that we're not going to talk about all of 3ds Max's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. If you have questions on a specific tool, try doing a search and you're sure to find a lesson on it. Once you have a better understanding of how these tools work together, you'll be able to create your own modeling solutions and really come up with a workflow that's comfortable for you.
Chapters
01. Introduction and project overview

02. Working with Geometry

03. Working with Splines

04. Smoothing Workflows

05. Organization and Hierarchy

06. Setting up reference images

07. Blocking in the car shell

08. Adding detail to the car shell

09. Modeling the tires

10. Modeling the wheel

11. Modeling the screw head

12. Assembling the wheels

13. Modeling the springs

14. Adding tire tread

15. Modeling the frame

16. Modeling the carriage

17. Modeling the spring connectors

18. Assembling the suspension parts

19. Mirroring the suspension parts

20. Modeling the spoiler

21. Connecting the spoiler to the frame

22. Modeling the bumper

23. Modeling the car shell cover

24. Modeling the antenna

25. Blocking in the remote

26. Blocking in the control knobs

27. Modeling the remote surface detail

28. Cleaning up the geometry and organizing the scene

29. Assigning basic materials

30. UV Basics

31. Texture painting overview


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