Environment Production Workflow: Tips, Tricks and Concepts with David Lesperance
English | 3h 53m | yuv420p, 1280x720, 1218 kb/s, 15.00 fps | aac, 44100 Hz, 2 ch | 1.50 GB
3D Environment artists require an extensive set of tools and techniques in their arsenal in order to deal with the complexity of a full 3D environment. Environment artist David Lesperance will guide you through his process for developing 3D environments in Environment Production Workflow - Tips, Tricks and Concepts.
Various topics are addressed in this lecture, starting with the composition and layout of the scene, lighting, materials, textures, and sculpting techniques. David begins his lecture on composition and layout, along with some of the techniques he uses to find the best composition for the environment he is designing. This includes finding the right mood and using some quick Adobe®Photoshop®tricks to enhance the lighting in the scene He then moves into Autodesk®3ds Max®to go over his process for developing materials in V-Ray®, starting with glass and various metal materials, pointing out various options in the V-Ray®material to make it easier to troubleshoot issues when they arise.
His lecture then moves into terrain modeling, discussing a series of techniques he uses to design convincing terrains. He first discusses a technique for blending surfaces, starting by sculpting some high resolution rock formations using ZBrush4R4®and combining them in 3ds Max® using some Boolean operations. He then demonstrates how blend materials across the surfaces using vertex paint to control a mask within a Blend Material. Next he moves on to terrain building using World Machine to generate fractal based terrain maps and exporting displacement maps to rapidly create terrain assets.
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