SimplyLightwave: Mastering Glass - HDR Lighting and Light Passes | 513 MB
Learn to shade and light glass with a high level of realism, and save yourself a lot of time by being able to relight your glass renders in post-production.
This tutorial covers the full process from start to final renders with the post production work and light passes done in Photoshop. Starting by creating a simple wine glass model and a studio lighting setup, we dive into setting up HDR light passes designed to mimic the Maxwell Renderer's Multilight feature. This method can save hours of rendering time as a bulk of the lighting can be done in post.
Lesson 1: Introduction and project overview
Lesson 2: Setting up a backdrop and modeling the glass
Lesson 3: Adding lights and creating a glass material
Lesson 4: Creating HDR lighting passes and the wooden table surface
Lesson 5: Composition and lighting continues
Lesson 6: Final tweaks and using HDR lighting passes in post
This tutorial has 6 parts
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