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  • Author: bestsoft84
  • Date: 31-12-2014, 16:07
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Detailing And Rigging In Zbrush And 3ds Max

Category: Tutorial

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Detailing And Rigging In Zbrush And 3ds Max

Detailing And Rigging In Zbrush And 3ds Max | 470 MB


In this Project, Joseph Drust shows you how to create a rig to pose out your game character using ZBrush and 3ds Max, and how to add alphas for extra details.
Joseph Drust is a graduate of the Savannah College of Art and Design with a BFA in Game Design and over ten years of experience as a character artist in the game industry on such titles as Ghost Recon, Ghost Recon Advanced Warfighter, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, and Earth Defense Force: Insect Armageddon. He worked as a Lead Character Artist with Ubisoft (Red Storm Entertainment) and was a beta team member for Pixologic's ZBrush, as well as a certified ZBrush Instructor for several years.

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Tags: Detailing, Rigging, Zbrush


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