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  • Author: eddy
  • Date: 24-12-2014, 12:33
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Gametutor - Getting Cozy With The Houdini Engine

Category: Tutorial

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Gametutor - Getting Cozy With The Houdini Engine



Gametutor - Getting Cozy With The Houdini Engine
Difficulty: Beginner | Total Lessons: 9 Lessons | Running Time: 01:49:30 | 701MB

We are at a moment in game development history where the power of proceduralism is finally at our fingertips and doesnt require an army of Programmers to build. With the release of the Houdini Engine, Artists, TDs, and Designers have the power to create their own procedural assets, without any programming necessary. This course is the Ultimate guide to getting cozy with the Houdini Engine. There are no programming pre-requisites, no knowledge of Houdini, just an aspiration to want to generate assets that can change and update on the fly, without having to flip back and forth between Maya and Max. By the end of this course you will have a firm grasp of how you can use the Houdini Engine for Unity, and how it might help your game development projects!

COURSE LESSONS
1. Where do you get the Houdini Engine?
2. Houdini Engine Installation
3. Creating our first OTL
4. Creating Procedural Collision Meshes
5. Assigning Materials
6. Curve Based Procedural Asset
7. Procedural Instancing
8. Understanding Inputs
9. Conclusion


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Tags: Gametutor, Getting, Houdini, Engine


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