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Up and Running with mental ray in Maya with

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Up and Running with mental ray in Maya with

Up and Running with mental ray in Maya with Brian Bradley
Software used: Maya 2015 | Project Files: Included | Beginner | Dec 19, 2014 | 1.77 GB

Meet mental ray, the render engine of choice for many Maya users. In this course, Brian Bradley covers the basic and not-so-basic features of this production-proven renderer. Brian introduces the mental ray workflow, lighting tools, global illumination toolset, and the mia materials. Last but not least, he covers the Unified Sampling engine and render effects such as caustics, depth of field, and displacement mapping.

Topics include:Workflow recommendations
Controlling the physical sun and sky lighting systems
Applying an exposure shader
Using Final Gather
Working with Diffuse, Refractive, Reflective, and Translucent materials
Working with MILA materials
Controlling render quality with image sampling
Creating a motion blur effect
Working with displacement mapping
Using proxies
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