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3ds Max and Maya Integration with AaronFRoss

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3ds Max and Maya Integration with AaronFRoss

3ds Max and Maya Integration with Aaron F. Ross
Software used: 3ds Max | Project Files: Included | Dec 09, 2014 | 785 MB

Maya and 3ds Max are two of the most widely used commercial software packages for 3D graphics. Artists and studios commonly leverage the strengths of both toolsets, resulting in production pipelines that use more than one package. Whether you're switching to one of these programs, using both at the same time, or simply need to move assets back and forth, this course illustrates invaluable techniques and best practices for integrating these two powerful Autodesk applications. Aaron F. Ross shows how to manage assets, harmonize the interfaces and preferences, and transfer data, materials, and scenes, making the transition between Maya and 3ds Max as seamless as possible.

Topics include:Managing and tracking assets
Setting up a shared texture library
Streamlining user interfaces
Using Maya mode hotkeys in 3ds Max
Harmonizing scene units and frame rates
Rendering procedural textures to bitmaps
Translating scenes with the FBX file format
Correcting materials, lighting, and surfaces
Using the Send To command
Baking animation to keyframes
Saving a geometry cache
Distilling complex animation with Alembic
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