Character Rigging in 3ds Max with George Maestri | 1.13 GB
English | 3h 46m | AVC1 1280x720 29.970 fps | AAC 128 Kbps 44.1 KHz
Genre: eLearning | Level: Intermediate
3ds Max is a powerful 3D application with great rigging tools. This course covers the complete workflow for rigging characters for realistic motion and animation. Author George Maestri shows how to prep your model, draw a skeleton, and add controls: foot and leg controls, hip and spine controls, and controls that allow the animator to toggle between inverse and forward kinematics (IK/FK). Plus, learn to how to skin your character, and create hand and face rigs that allow for greater control over delicate hand movements and facial expressions.
Setting up layers
Drawing and positioning bones in the skeleton
Rigging foot controls
Creating hip and spine controls
Setting up IK and FK skeleton controls
Wiring the IK/FK switch
Setting up single- and multiple-axis face controls
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