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  • Date: 10-07-2014, 09:35
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Simply Lightwave: Bullet Dynamics in Lightwave 11.6 - Volume 1,2

Category: Tutorial

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Simply Lightwave: Bullet Dynamics in Lightwave 11.6 - Volume 1,2
Simply Lightwave: Bullet Dynamics in Lightwave 11.6 - Volume 1,2
645 MB + 748 MB | Project Files: Included | Software used: Lightwave

In this five part series we take a project-based approach to using Bullet dynamics in LightWave by creating a sequence of four shots based on storyboards and concept art. We look at features of the Bullet dynamics system with rigid body dynamics, parts body dynamics and deforming dynamics, and how to control these types to get the desired effects, as well as rendering options with multiple render passes for the final compositing.
In the first part we cover how to build and prepare objects for use with dynamics, and shatter them with Modeler's Fracture tool which accompanies Bullet dynamics. We set up a shot of a mug that is fractured by a bullet and then sent to Layout for a parts body simulation.

Information
Lesson 1: Storyboard overview and creating objects for use with dynamics
Lesson 2: Object scale in dynamics and modeling the mug
Lesson 3: UV mapping the mug
Lesson 4: Creating shatter fx with the Fracture tool and when to use it
Lesson 5: Adding the bullet and creating the fracture and spray points
Lesson 6: Running a parts body simulation of the fractured mug in Layout


Bullet Dynamics in LightWave 11.6 - Volume 2 Shell Bounce Shot

In the second part of our Bullet Dynamics series we look at how to create the shot of a shell bouncing off the ground after a gun has been fired, using a rigid body

simulation. We also cover the texturing and lighting of the scene, before setting up multipass rendering and compositing the final sequence in After Effects. This is a

five part series where we take a project-based approach, by creating a sequence of four shots based on storyboards. We look at features of the Bullet dynamics system

with rigid body dynamics, parts body dynamics and cloth, and how to control these types to get the desired effects, as well as rendering options with multiple passes

for the final compositing. Scene files are provided, so the parts can be watched independently of each other.

Information
Lesson 1: Scene set up with irregular ground surface for shell bounce
Lesson 2: Creating the shell bounce with rigid body dynamics
Lesson 3: Tweaking the simulation and lighting the scene
Lesson 4: Setting up render passes and finalizing shot in LightWave
Lesson 5: Compositing the image sequence in After Effects

Screenshots

Simply Lightwave: Bullet Dynamics in Lightwave 11.6 - Volume 1,2


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Tags: Simply, Lightwave, Bullet, Dynamics, Lightwave


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