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  • Author: gfxfree
  • Date: 5-07-2014, 13:31
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Simply Lightwave: Surface Anatomy Detailing in ZBrush

Category: Tutorial

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Simply Lightwave: Surface Anatomy Detailing in ZBrush
Simply Lightwave: Surface Anatomy Detailing in ZBrush | 966 MB
7 Lessons Project Files Included MP4

Learn to add realism to your models in this project on detailing skin to create the creasing and wrinkles you expect to see in areas that come under stress on both animals and humans.
Here we bring a low-res base mesh into ZBrush to sculpt in detail, which is then rendered out as maps that can be brought back into LightWave, allowing you to save on

polygons. The workflow presented here can be applied to any type of skin surface and is an essential part of detailing organic models.

Information
Lesson 1: Low-res detail sculpting adding large skin folds and spine
Lesson 2: Low-res detail sculpting continues in face and leg area
Lesson 3: Subdividing mesh and sculpting in finer details with alpha brushes
Lesson 4: Adding finer wrinkles in skin areas that come under stress
Lesson 5: High-res sculpting of spine and adding vertical creases
Lesson 6: High-res sculpting in head and neck area
Lesson 7: High-res tongue sculpting and adding warts and scars

Screenshots

Simply Lightwave: Surface Anatomy Detailing in ZBrush

Home:_simplylightwave.com/lightwave-tutorial/t581/
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Tags: Simply, Lightwave, Surface, Anatomy, Detailing, ZBrush


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