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Lynda - Creating Product Shots in Maya

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Lynda - Creating Product Shots in Maya
Lynda - Creating Product Shots in Maya | 1.07GB
Duration: 4h 06m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 44.1KHz 1ch
Genre: eLearning | Level: Intermediate | Language: English

Lynda - Creating Product Shots in Maya

Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded lighted and rendered to seem realistic. Thats when you turn to Maya. Its toolset for materials and lighting is almost limitless. In this course youll learn to shade light and render a product shot in Maya. Aaron F. Ross is your guide through the entire production workflow starting with a prebuilt CAD model. Aaron uses mental rays mia_material_x shader constructs several different lighting setups renders to separate passes and color corrects in Adobe After Effects. Let Mayas power help you present product renderings in their best light.
Topics include:
Understanding the scene layout hierarchy and display layers
Working with mia_material_x
Creating and optimizing mental ray area lights
Generating reflections with self-illuminated white cards
Providing indirect illumination with Final Gathering
Image-based lighting with high dynamic range files
Rendering to a 32-bit file format
Saving material and lighting components to render passes
Adding ambient occlusion
Layering and color correction in After EffectsLynda - Creating Product Shots in Maya

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