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3Dmotive: Asset Workflow Series: The Briefcase Part 1 + Part 2

Category: Tutorial

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3Dmotive: Asset Workflow Series: The Briefcase Part 1 + Part 2
3Dmotive: Asset Workflow Series: The Briefcase Part 1 + Part 2 | Author : Alec Moody
English | AVC1 1280x720 15 fps | AAC 96 Kbps 44.1 KHz | 2.64 GB + 1.8 GB
Genre: eLearning

Today we're launching our latest addition to the training library and the first part in our Asset Workflow Series: The Briefcase. In Part 1 we'll take a complete look at modeling and unwrapping a hard-surface prop with instructor Alec Moody. We'll start by creating a high poly version of this bomb briefcase game asset. Then we'll easily make the low poly model using quick modifier stack shortcuts taken while modeling the high res version. Next, we will discuss the UV unwrapping process and explain the important relationship between Normal maps, UV unwrapping and Smoothing groups. Part 2, coming later this month, will wrap up the production of our briefcase asset when baking, texturing, and final presentation are covered.
Asset Workflow Series: The Briefcase Part 1
Duration: 236 Mins
Language: English
Description : In Part 1 of this series we'll take a complete look at modeling and unwrapping a hard-surface prop. We'll start by creating a high poly version of this bomb case game asset. Then we'll easily make the low poly model using quick modifier stack shortcuts taken while modeling the high res version. Next, we will discuss the UV unwrapping process and explain the important relationship between Normal maps, UV unwrapping and Smoothing groups.

content
Chapter 01 - Introduction
Chapter 02 - The High Res Case
Chapter 03 - Modeling the Hinge
Chapter 04 - Creating the Case Handle
Chapter 05 - Constructing the Latches and Lock
Chapter 06 - Making Egg Crate Foam
Chapter 07 - Modeling C4 and the Computer
Chapter 08 - Creating the Cutout Foam and Wires
Chapter 09 - The Low Res Case
Chapter 10 - The Low Res C4 and Computer
Chapter 11 - The Low Res Exterior Pieces
Chapter 12 - Understanding Normal Maps Before Unwrapping
Chapter 13 - Unwrapping the Case
Chapter 14 - Unwrapping the Interior
Chapter 15 - Unwrapping the Exterior Pieces
Chapter 16 - Packing the UVs


Asset Workflow Series: The Briefcase Part 2

Length: 171 minutes
Language: English
Description : Today we're adding part 2 of of the Asset Workflow Series: The Briefcase. In Part 1 instructor Alec Moody covered the essential modeling and UV topics for this hard surface asset. Part 2 will begin right where Part 1 left off as the baking and texturing process gets underway for our asset. Combined, Part 1 and 2 offer nearly 7 hours of high quality asset creation instruction. Don't miss out, start watching now.

content
Chapter 01 Mirroring Overlapped Elements
Chapter 02 Applying a MultiSub Material for Baking
Chapter 03 Final Adjustments Before Baking
Chapter 04 Creating and Adjusting the Cage
Chapter 05 Smoothing Groups and Baking
Chapter 06 Baking a Selection Mask
Chapter 07 Texturing Setup
Chapter 08 Blocking Out Basic Colors
Chapter 09 Texturing the Exterior Case
Chapter 10 Creating the Case Specular Map
Chapter 11 Texturing the Foam and C4 Paper
Chapter 12 Adding Tape and Text to the C4
Chapter 13 Dirt and Scuff Pass
Chapter 14 Texturing the Straps, Folder and Keys
Chapter 15 Final Detail and Specular Pass
Chapter 16 Setting up the Briefcase in UDK
Chapter 17 Portfolio Viewport Capture in 3DS
Chapter 18 Tsontslusion


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Tags: Dmotive, Workflow, Series, Briefcase


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