Simply Maya Modeling Complete Pirate Ship | 2.08 GB
This is a tutorial set covering modeling and texturing of a pirate ship. We start with creating a project and setting up image planes before we start modeling. In this project we'll use mainly NURBS based geometry to model masts, ladders, wood panels, stairs, sails and railings which are then converted to polygons in the end to create additional detail in the model.
You will learn a lot about how to work with curves in Maya, using the EP curve tool to create numerous different curves which are used to build NURBS surfaces with lofting, beveling and revolving techniques. We'll rebuild, mirror and attach curves, as well as sculpt out shapes from primitives and work with CV's, hulls and isoparms.
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