iOS Game Development with Sprite Kit
3h 20m | Intermediate Mar 19, 2014 | Exercise Files | 652 MB
Audio: aac, 44100 Hz, 1 channels, s16, 127 kb/s (eng)
Video: h264, yuv420p, 1280x720, 115 kb/s, 15,00 fps(r) (eng)
Games have always been a big deal on iOS, but up to now you needed to use an external framework or library-like Cocos2D-or write your own painstaking game engine code. Now, with iOS 7, Apple has added Sprite Kit, their first-ever game engine, which is officially built into the SDK. Sprite Kit is for creating 2D games, including features for animation, particle systems, and a full physics engine.
Here, Simon Allardice shows how to create your own 2D game: building levels (aka scenes) with artwork, animation, and audio. He first explores the core concepts and vocabulary of Sprite Kit and then, by recreating examples of classic 2D games, shows how to create independent game objects with their own animations and behavior, implement collision detection, and work with physics and the powerful particle system.
Note: This course concentrates on iOS, although Sprite Kit can also be used to create games for Mac OS X.
Topics include: What is a scene? What is a sprite?Adding physics and gravityAdding player-controlled elements with spritesReacting to contacts and collisionsPlaying sound effectsTransitioning to new scenesUsing particle emittersCreating actionsSupporting landscape orientationUsing texture atlases
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