Lynda.com - Creating Fur in Maya
1h 12m |Intermediate Aug 09, 2013 | Exercise Files | 262 MB
Audio: aac, 48000 Hz, 2 channels, s16, 159 kb/s (eng)
Video: h264, yuv420p, 960x600, 276 kb/s, 29,97 fps(r) (eng)
Hair and fur are vital details for realistic 3D models, and their texture can vary wildly-whether soft, prickly, tousled, matted, frizzy, spiky, or straight. This course, with animator Aaron F. Ross, shows you how to create, render, and customize all different types of fur in Maya. Fur starts in Maya with the Fur node, where you attach a fur description and define essential properties. Then you'll learn to map fur to your models with texture and style it with the Paint Fur Attributes tool. Plus, discover how to control shading and shadowing, render out your model in Maya or mental ray, and animate dynamic hair with the nHair system. In the end, you'll have textures you can use to create luxuriant heads of hair, fur of many stripes, and even other materials like grass.Topics include:Loading the Fur pluginUnderstanding the Fur node structureOptimizing viewport performanceRendering in Maya and mental rayAdding shadow and shadingSetting fur density and scaleAdding curl, scraggle, and clumpingStyling with the Paint Fur Attributes tool
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