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  • Author: lububu
  • Date: 30-01-2014, 17:07
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Building and Scripting a Gun Turret for Unity 3D with Gabriel williams

Category: Tutorial

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Building and Scripting a Gun Turret for Unity 3D with Gabriel williams

Building and Scripting a Gun Turret for Unity 3D with Gabriel williams
812 MB | Software used: 3DS Max 2010 Photoshop CS5 and Unity 3.5 | h264 1280x720 30.00 fps l Audio: aac 44100 Hz
Genre : eLearning | Intermediate | Unity Cookie

Creating a Gun Turret for a Game in Unity
Everybody loves that part of a game where you get to control the Big Giant Turret Gun- now its your turn to create that experience in Unity! Whether you are planning a Tailgunner style game Flying Fortress Mech Suit Anti-Aircraft Gun or anything else this Citizen series has you covered.
What the Unity Game Engine Course Covers:

You will learn how to model animate texture export and script your turret for use in the Unity 3D game engine. Your final turret will even feature animation-synced firing smooth-follow rotation a custom glowing HUD and many more features. Along the way you will also learn many very handy game-creation skills such as custom normal maps emmisive textures and utilizing the Alpha Channel optimization animation and more.

Once you have everything built and working take a look at the bonus tutorials to advance your game even further!

Videos 1 - 7 are in 3D Studio Max for the building of the assets Video 8 then begins the integration into Unity.

mORE iNFO: _http://cgcookie.com/unity/cgc-courses/building-and-scripting-a-gun-turret-for-unity-3d/



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Tags: Building, Scripting, Turret, Gabriel, williams


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