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  • Date: 3-01-2014, 18:12
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Steve Wright - Advanced Training for Nuke 6

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Steve  Wright - Advanced Training for Nuke 6

Steve Wright - Advanced Training for Nuke 6
English | 1.03GB | Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 960x540, 25.00 fps(r)
Genre: E-learning | Visual Effects

The Advanced course covers Nuke's powerful 3D compositing world. After learning how to navigate the 3D user interface you will learn how to combine and composite 3D elements with 2D images. Classic 3D operations are covered such as texture mapping, lighting, and creating shaders. From there you will learn how animate and deform 3D geometry as well as how to import 3D geometry from external packages such as Maya. Finally, there are four examples of classic 3D production setups such as camera projection and pan-n-tile shots.

NK06: Introduction to Nuke 3D Compositing
6.1: The 3D Viewer
6.2: Adding 3D Geometry
6.3: Mixing 3D with 2D
6.4: Building a Scene
6.5: Projecting Textures

NK07: 3D Geometry and Shaders
7.1: Bicubics
7.2: Transforming Geometry
7.3: Deforming Geometry
7.4: Shaders
7.5: Environment Lighting

NK08: 3D Production Examples
8.1: 3D Motion Blur
8.2: 3D Background
8.3: Pan-N-Tile
8.4: Camera Projection
8.5: 3D Reprojection

Approx. Run Time: 4 hrs.

mORE iNFO: _http://classondemand.net/Media/nuke-6-training-advanced.aspx



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