CGCookie : Bullet Breaking Glass with Rayfire | 376 MB
In this new series for 3ds max we値l talk again about Rayfire, and this time we値l introduce an other problem that can be solved using this powerful tool, glass breaking with a bullet.
In Part 1 of Bullet breaks a glass, we値l work on the basic scene setup. We値l prepare the models, using simple tools as splines and lathe modifier, then we値l set some preliminary shaders. We値l see how to break the glass in pieces using Rayfire fragmenter modifier, and how to setup breaking dynamic with the animated bullet. In Part 2 we値l focus on look development and rendering.
In Part 2 of Bullet breaks a glass we値l add more details to the simulation using Particle flow and some broken pieces of the main glass. We値l setup it with forces and collision to have more little debris in the breaking event. Then we値l work more on bullet material and general iRay rendering setup adding motionl blur and depth of field.
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