Maya Dynamics: Breaking Ground
English | AVC 1280x720 15 fps | MP3 96 Kbps 22.05 KHz | 2.88 GB
Creating photoreal effects has always been one of the hardest jobs in computer graphics. There’s a very fine balance between simulation and creative control. This is especially true in a fast paced post production world. In this 8 week course David Alexander will take you through the entire shot recently completed for a major TV series.
You will learn production proven techniques on how to procedurally generate cracks, falling debris and dust, replicate objects along a surface, work with particle instances, expressions and dynamic simulations. Every step of the process is covered: modeling, scripts and expressions, simulation, lighting,shading, rendering and compositing. The course also includes David’s custom instance baking and object replication scripts that have been extensively used in production.
particle sims vs rigid body sims
image based geometry generation techniques
large pieces modeling
homework: Generate large chunks of dirt based on a fracture image.
v_scales script overview
homework: Model the dirt wall with the roots. Replicate the roots randomly
along the wall using the provided v_scales script.
dirt wall modeling
large pieces simulation
part_pivot script overview
particle scripting techniques
homework: Prep the models for simulation. Using the provided part_pivot
script convert the models to particle instances. Control the dynamic simulation
of the pieces by adding and modifying the per particle attributes.
instance_bake script overview
convert instanced geometry to polygons
generate emission maps
homework: Bake out the simulation using the provided instance_bake script.
Tweak the resulting animation. Generate emission maps for secondary
small chunks modeling
particle instancing techniques
small chunks particle instancing
small chunks simulation
falling dust / debris simulation
homework: Model and simulate smaller chunks. Simulate and render falling
dust / debris.
shading / texturing
homework: Generate a dust cloud. Work on shading and texturing all of the
setting up the render passes
homework: Set up the render passes and light all of the elements. Render out
all of the passes and prep for compositing.
camera shake expressions
color correction / grain
homework: Composite the rendered layers. Render out the final shot.
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