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  • Author: xidau123
  • Date: 11-06-2013, 10:23
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Digital-Tutors : Creating Game Weapons in 3ds Max and ZBrush (2013)

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Digital-Tutors : Creating Game Weapons in 3ds Max and ZBrush (2013)

Digital-Tutors : Creating Game Weapons in 3ds Max and ZBrush (2013)
Intermediate | 2h 7m | 724.42 MB | Project Files: Included | Software used: ZBrush 3.1 and up, 3ds Max 2010 and up


In this course we will use a 3ds Max to ZBrush workflow to build and texture a detailed battle axe. In this course we値l go through the process of building a detailed 3d battle axe, complete with normal maps and textures, using both 3ds Max and ZBrush. Throughout the training, we値l illustrate some of the ways you can use these packages together. We値l start by creating the base axe geometry from scratch in 3ds Max. We値l then completely sculpt and paint the axe in ZBrush using a variety of techniques. To finish up, we値l generate maps for the color and sculpted detail and reapply those in 3ds Max. In the end, you値l have a better understanding of the workflow of building and sculpting high resolution props and set pieces with 3ds Max and ZBrush and creating usable assets from them.

Home Page: _http://www.digitaltutors.com/11/training.php?pid=152

Digital-Tutors : Creating Game Weapons in 3ds Max and ZBrush (2013)


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Tags: Digital, Creating, Weapons, ZBrush


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