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  • Author: voska89
  • Date: 16-04-2013, 09:08
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Creating Gameplay Elements Using Kismet in UDK

Category: Tutorial

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Creating Gameplay Elements Using Kismet in UDK
Creating Gameplay Elements Using Kismet in UDK
English | Team: N/A | .flv | h264, 1280x720, 15 fps | aac, 44100 Hz, Stereo | 1 GB
Genre: eLearning


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In this series of UDK tutorials we are going to learn the core fundamentals of working with Kismet in UDK to give you a strong understanding of how this powerful system works.

Creating Gameplay Elements Using Kismet in UDKTo start, we'll learn about the interface and how to navigate the Kismet editor. After that we'll learn how to work with sequences and create a simple toggleable light. Then we'll ramp up the course by completing several mini projects that are common in most single player games, like doors, elevators, enemy behaviors, puzzles, cinematics and boss battles.

Each mini project will have it's own set of challenges and will allow us to explore many of the common sequence objects found in Kismet. So by the end of this UDK training, you'll have a very strong core understanding of how to create gameplay using Kismet in UDK.

Creating Gameplay Elements Using Kismet in UDK content:

1. Introduction and Project Overview
2. Breaking down the interface
3. Working with sequences
4. Creating a proximity door
5. Creating an elevator
6. Spawning sentries
7. Creating sentry movement
8. Adding the combat loop
9. Creating a locked door
10. Beginning the puzzle
11. Setting up the puzzle logic
12. Setting up the cinematic actor
13. Setting up the cinematic camera
14. Creating the boss battle


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Tags: Creating, Gameplay, Elements, Kismet


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