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  • Author: god.sad
  • Date: 7-03-2013, 11:13
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Creating Shader Networks in Maya and mental ray

Category: Tutorial

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Creating Shader Networks in Maya and mental ray
Creating Shader Networks in Maya and mental ray
English | 5h 28m | AVC1 960x540 29.97 fps | AAC 96 Kbps 48 KHz | 954 MB
Genre: eLearning | Level: Intermediate


Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine. In this course, author Aaron F. Ross shows how to create materials and shaders for 3D objects, characters, and landscapes, with reflectivity, transparency, and amazing texture. Become more comfortable building shader networks and open up a lot of new possibilities for creative surfaces in Maya.

Topics include:

Getting familiar with Hypershade
Making and breaking connections
Using mental ray materials
Adding reflectivity with ray tracing
Rendering refractions
Mapping translucence
Adding surface relief detail
Adjusting and combining textures
Constructing a stylized non-photoreal shader
Working with math and utility nodes
Rendering ink and paint with Maya Toon

Creating Shader Networks in Maya and mental ray
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Tags: Creating, Shader, Networks, mental


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