Punch Software Shark FX 126.96.36.1990 Win
Shark FX v9
Experience the Shark advantage in your next product design
Shark includes a powerful set of 3D design tools for curve, surface, solid, and mesh modeling that includes:
Associative NURBS-based surface modeling with skins, covers, and nets
History Based/Feature Tree for Rapid Iterations
Direct face editing for designing independent of history tree
Constant and variable radius blending and chamfering
Twist, bend, boss, hole, boolean, and shell features
Mass properties and interference checking
Automatic 3D to 2D Drawing Generation
Rendering and Animation
New to v9
New Meshing Tools
Shark introduces a collection of quad mesh tools that enables an alternative conceptual design process based on mesh modeling. One of the advantages of mesh-based modeling is that models can be quickly pushed/pulled into complex shapes, whereas precision solids have some limits in what you can push/pull. The new mesh tools create quad based facets, which are suitable for subdivision as well as converting into precise solids.
Mesh Modeling with Subdivision
Once a model is created using the new meshing tools, smooth the model using subdivision techniques. Smooth subdivided meshes are compatible with 3D printing, conversion to solids, data sharing, rendering, and animation
Subdivision to NURB Tool
The new SubD to NURB tool converts a collection of quad facets into a precise NURB surface or solid providing a unique bridge between two of the most popular methods of 3D modeling. Now you can combine the easy to use features of mesh modeling with the robust tools of precision solid modeling.
Works with mixed triangles and quads
Creates primarily G2 continuous surfaces
Merges similar patches to reduce NURB size
Results export with STEP and IGES
Supgorts downstream solid modeling operations
Integrated Mesh and Solid Modeling
Shark FX uniquely bridges the gap between mesh and solid modeling through its innovative Smart Links technology. Smart Links create intelligent relationships as you design including links between meshes and solids. Modify your base mesh and your subsequent operations such as booleans, blends, and shells update accordingly.
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