MindTex is a normal map generation utility for game developers and 3d professionals alike. Built to rival the competition in quality without the steep price, whether you want to generate a normal, height, specular, self-illumination, or occlusion map, you can easily do it in seconds flat from a single source texture with MindTex.
Integrating MindTex into your 3d content pipeline will save you substantial amounts of time, money, and effort, allowing you to focus on what is really important: building immersive worlds and making your ideas a reality.
MindTex takes a diffuse, normal, or height map as an input texture and generates a normal, height, specular, self illumination, and/or ambient occlusion map. A variety of settings are offered for each map type, allowing you to fine-tune the generated results.
MindTex also offers a 3d preview with a variety of options. You can tweak lighting parameters to simulate the environment in which your texture will be used, pick the model (standard or custom) that your texture will be applied to, change the UV tiling on said model, and pick which maps will display in the 3d view.
MindTex additionally includes a map export settings control panel which allows you to specify which maps will export when you click "Save All" as well as how the final maps will be generated. The map generation options are applied on a per-pixel basis, allowing you to quickly and easily do things like store a grayscale map in the alpha channel of an RGB map or bake ambient occlusion into the diffuse texture on export.
Last but not least, for those big projects, MindTex includes a batch processing-and-export feature. Accessible with a GUI through the tools menu as well as via command line, this feature makes generating normal maps for a large collection of textures simple and automatic.
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